/about
The Approach
Music is emotional infrastructure. I write scores for film and interactive media with a focus on collaborative partnership—working directly with directors and developers to solve narrative problems and fulfill technical needs. My priority is delivering music that elevates the project without creating friction in your production pipeline.
Operating from my studio on Camano Island, my workflow balances creative exploration with rigorous technical execution. I treat audio implementation and system architecture as seriously as orchestration, building custom workflows so the focus remains entirely on the story and the deadline.
Current Work
- Film Scoring: Currently composing the original score for the indie feature Trinity.
- Academic: Completing a degree in Film and Game Scoring at Berklee Online (Expected Dec 2026).
Technical Architecture
- The Engine: Custom-scripted DAW environment (Reaper/Lua) built for rapid iteration, complex orchestral routing, and seamless integration into middleware (FMOD/Unity) or standard Pro Tools dub stages.
- Interactive Implementation: FMOD Studio, Unity, Ambisonics.
- Orchestration Framework: Spitfire Audio (BBCSO/SSO), Kontakt 7, Reaticulate, and advanced MIDI template architecture.
- Version Control: Git / GitHub.